THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/11/2006 at 03:41, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
---------
How do I calculate a vertex normal?
Must I initialize a vector to 0,0,0 and then, for each vertex, run through all the polygons of the object, checking if the vertex is included in them and, if yes, add the surface normal to the initial vector. And, finally, normalize the vector?
Anyway, how to I get a face normal?
Thank you very much in advance.
Rui Batista