GetActiveBaseDraw

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/11/2006 at 06:00, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Howdy,

I am using "GetActiveBasedraw" and the according bd->GetMg().off for a backface culling test (own function).

Now when there is an orthogonal projection, like top, bottom etc., the .off vector is always 0,0,0. How do I get a usable eye position vector from these?

Shall I simply use the unit matrix and add MAXREAL to the y-Component (but that would probably only work for the top, bottom and side views, not for military etc..) or what is the usual procedure to overcome this problem?

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/11/2006 at 08:57, xxxxxxxx wrote:

Katachi,

I have put together a skeletal code from my tool plugin. Where can I send the file? PM me if necessary.

Thanks,