GetActiveBaseDraw



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2006 at 06:00, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Howdy,

    I am using "GetActiveBasedraw" and the according bd->GetMg().off for a backface culling test (own function).

    Now when there is an orthogonal projection, like top, bottom etc., the .off vector is always 0,0,0. How do I get a usable eye position vector from these?

    Shall I simply use the unit matrix and add MAXREAL to the y-Component (but that would probably only work for the top, bottom and side views, not for military etc..) or what is the usual procedure to overcome this problem?

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2006 at 08:57, xxxxxxxx wrote:

    Katachi,

    I have put together a skeletal code from my tool plugin. Where can I send the file? PM me if necessary.

    Thanks,


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