THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/11/2006 at 05:11, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
Months after the release of my Riptide plugin update to support ngons, it has just now come to my attention that apparently ngon support was broken (in my plugin) back when 9.6 was released (I hate it when users don't report bugs!).
Anyway, I noticed that my plugin was broken when I tried it with R10 demo and then finally had a similar report from a R9.6 user (I'm still on 9.1 here). I went looking through the R9.6 SDK docs to see what changed and noticed the "GetNgon() renamed to GetAndBuildNgon()".
Apparently, this also means that a R9.102 SDK compiled plugin using op->GetNgon() no longer functions (? why no backward compatibility?).
I'm not sure if anything else about ngons changed between 9.1 and 9.6 (I didn't se any mentions of ngons in the 9.5 docs), so I thought I'd check here first to see if anyone has insight on this.
* was this a simple name change?
* did any of the underlying ngon structures/calls/formats change as well?
* any reason why a R9.102 SDK compiled plugin using op->GetNgon() no longer functions? (was there some other reason for removing that code entry point?)