GetUniqueIP



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2006 at 03:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.507 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I got a question concerning the GetUniqueIP function. I got a plugin, that creates objects and i want to access this objects later. So to find my objects later i want to use the GetUniqueIP function. I tried someting like this:

    LONG id2 = 0;
         if(op_tube) id2 = op_tube->GetUniqueIP();
         GePrint(LongToString(id2));

    but the only thing it returns is 0



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2006 at 13:22, xxxxxxxx wrote:

    This function is only used in very special circumstances. To keep track of objects you should use BaseLink.


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