GetUniqueIP

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/11/2006 at 03:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.507 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I got a question concerning the GetUniqueIP function. I got a plugin, that creates objects and i want to access this objects later. So to find my objects later i want to use the GetUniqueIP function. I tried someting like this:

LONG id2 = 0;
     if(op_tube) id2 = op_tube->GetUniqueIP();
     GePrint(LongToString(id2));

but the only thing it returns is 0

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/11/2006 at 13:22, xxxxxxxx wrote:

This function is only used in very special circumstances. To keep track of objects you should use BaseLink.