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On 05/11/2006 at 10:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.0
Platform: Mac OSX ;
Language(s) : C++ ;
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Okay, what's the story here?
For my R9.5 UB version, I could see (barely) the reason why fopen() and gzopen() failed unless using Volumes with the new-fangled mess that Apple uses for filepath specifications.
Now, nothing works in R10 UB version. My Runtime Explorer folders are not filled in (BrowseFiles, Filename are used exclusively) and importing content cannot resolve any referenced files. Seems to only work with relative paths (e.g.: resources) and filepaths returned from Filename.FileSelect(). Otherwise these work on these plugin versions (big list) :
Windows 32-bit R8.2, R8.5, R9.1, R9.6, R10.0
Windows 64-bit R9.1
MacOS PPC R8.2, R8.5, R9.1, R9.6
MacOS UB R9.5
The pattern here is that it only fails on MacOS UB R10.
I see that there is a new-fangled (correlative, I hope) BrowseVolumes class.
Please advise.