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On 02/11/2006 at 06:20, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
how can I access the subdivided mesh of an object that is in a hypernurbs object within GetVirtualObjects()?
It seems all the caches are not yet built in GetVirtualObjects and therefore the SDSObject always returns NULL. So, what´s the possible approaches to safely get the subdivided mesh?