GeDynamicArray not includeable



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/10/2006 at 07:56, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:    Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    I am using Codewarrior 8.3 still here for a cross compile for MAC PPC (C4D 9.6).

    But including gedynamicarray.h results in a compiling error:

    Error   : object 'operator new(unsigned long, void * )' redefined
    (included from:
    envinstance.h:139
    instanceshader_new_bkp.cpp:1)
    ge_dynamicarray.h line 16    inline void* operator new(size_t, void* __p) { return __p; }

    Same for the delete operator redefinition. How can I fix this? Anybody encountered similar problems?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/11/2006 at 06:37, xxxxxxxx wrote:

    Anybody? I need to get that MAC compile done.
    Can I simply remove or uncomment these placeholders from the API?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/11/2006 at 14:42, xxxxxxxx wrote:

    Sorry I have no answer at the moment, I will ask the programmers. Afaik the GeDynamicArray template class has been introduced with 9.6 and since 9.5 MAXON stopped using Codewarrior, maybe time to update your development enviroment to spare you some other nasty surprises.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/11/2006 at 15:49, xxxxxxxx wrote:

    Thanks. I thought MAXON stopped with R10. What other environment allows cross-compiling? I don´t wanna buy something new as PPC is gone for R10 and higher anyway.

    In this short time before release I cannot switch either. Please let me know what the programmers said. Maybe it´s a matter of settings or so (hopefully).

    Thank you!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/11/2006 at 01:50, xxxxxxxx wrote:

    Quote: Originally posted by 3D Designer on 01 November 2006
    >
    > * * *
    >
    > Thanks. I thought MAXON stopped with R10. What other environment allows cross-compiling? I don´t wanna buy something new as PPC is gone for R10 and higher anyway.
    >
    >
    > * * *

    My mistake, sorry about that. You still need Codewarrior up to C4D 9.6. But from R10 on you need XCode. Anyway I send your report to the developers, I let you know when I have an answer.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2006 at 06:04, xxxxxxxx wrote:

    Still no answer? I REALLY need a solution to this problem.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2006 at 13:21, xxxxxxxx wrote:

    If the compiler doesn't mind taking them away then I'd assume that it's safe to do so. After all, they don't implement anything outside of the most basic placement new there could be: simply reusing the passed pointer.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2006 at 15:47, xxxxxxxx wrote:

    Thanks, I´ll try that!


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