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On 30/10/2006 at 05:07, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
I've got a custom material type using a MaterialData plugin. At some point of my code i'd like to be able to add a new instance of this kind of material into the current document. I'm trying to use BaseDocument::InsertMaterial, but I'm lost in the correspondence between MaterialData (the plugin itself) and BaseMaterial (which must be inserted in the scene).
Could anyone point me out how any way to proceed?
(should I allocate a new instance of the plugin and then link it somehow with a new BaseMaterial instance?)
On 30/10/2006 at 07:25, xxxxxxxx wrote:
You simply pass the plugin ID of your materialdata plugin to the InsertMaterial function. The folowing code for example creates a new "ParticleVolume" material from the SDK examples.
BaseMaterial *mymat = BaseMaterial::Alloc(1001163);
On 30/10/2006 at 08:12, xxxxxxxx wrote:
Thanks Matthias, works perfectly!