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On 26/10/2006 at 10:20, xxxxxxxx wrote:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
My plugin imports a 'figure' which is composed of a root Polygon object and a hierarchy of plugin bones (deformers). I am currently adding support to take the figure and turn bone animation into PLA animation on the root Polygon object. The concern here is that it is possible (as unlikely as it may be) that a user has applied PLA animation to the Polygon object for other reasons (e.g.: morphic animation).
So, my question is if it is possible to have more than one PLA track on a Polygon object and can they 'peacefully' coexist? If not, how would one go about combining them properly - considering that keys between tracks will not be time-aligned. That could be an entire plugin in itself if my conception of the process is correct!
Thank you very much,