Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2006 at 03:35, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6 Platform: Windows ; Language(s) : C++ ;
--------- Hello all,
I'm trying to find out the normal at each point a,b,c,d of a determined polygon. I've read here on the forum that the way to go is to average each neighbour polygon face normal but:
Doesn't this averaging method ignore the polygon smoothing groups? (think of averaging a box polygons normals would 'round' it) or maybe that concept does not exist in c4d?
thanks!
On 19/10/2006 at 03:49, xxxxxxxx wrote:
wops, this one was quick BaseObject::CreatePhongNormals() checking the TPhong tag previously
On 23/10/2006 at 01:10, xxxxxxxx wrote:
BaseObject::CreatePhongNormals()
In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs?
regards /Filip
On 23/10/2006 at 02:37, xxxxxxxx wrote:
Quote: Originally posted by FilipM on 23 October 2006 > > * * * > > BaseObject::CreatePhongNormals() > > In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs? > > regards > /Filip > > > * * *
It was introduced with Cinema4D R9.
Matthias