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On 19/10/2006 at 03:35, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
I'm trying to find out the normal at each point a,b,c,d of a determined polygon. I've read here on the forum that the way to go is to average each neighbour polygon face normal but:
Doesn't this averaging method ignore the polygon smoothing groups? (think of averaging a box polygons normals would 'round' it) or maybe that concept does not exist in c4d?