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On 18/10/2006 at 06:42, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.521
Platform: Mac OSX ;
Language(s) : C++ ;
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Can the ZipFile class be used on purely zlib compressed files or does it only support zip archives?
This is being asked since I've been battling with an impossible-to-solve problem with my own static zlib for XCode. Memory compression/decompression with this works. Using gz...() calls always return with an error (and this is XCode (darned, sucky XCode!) ;) - my zlib static libraries have never ever failed with VC++6, VS2005, and CW).
Since I've tired of this battle (and can find absolutely nothing online to assist), the ZipFile class looks like a workable alternative (next to last alternative - the last is to load the entire file into memory and decompress there - not a good alternative imho).
Thank you very much,