THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/10/2006 at 02:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.0
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
---------
A few questions that may help alleviate my ignorance of the new animation classes and support for R10.
1. AnimValue seems to no longer exist and access to this information is now on the CKey directly. What is the correct path for migrating the use of AnimValue setting over to CKey?
2. In my current code, I need to extend BaseSequences to accomodate animation time extensions, like so:
BaseTime T2 = seq->GetT2();
// Extend Sequence to accomodate new animation span, including loop
if (T2 < etime) seq->SetT2(etime);
T2 = seq->GetT3();
if (T2 > etime) etime = T2;
What is the analog, if any is needed, to accomplish this with the new animation system?
3. Any caveats that should be mentioned? For instance, AnimateDocument() is used heavily when content is imported with my plugin.
Thanks,