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On 04/10/2006 at 18:07, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
i have a little problems.
I need to know why my plugin cannot load the plugin.str from plugins/myplugin/res/string_us/
but is searching it in:
thanks in advance
On 04/10/2006 at 20:06, xxxxxxxx wrote:
Strings have a particular file format for certain plugins:
My tool strings are in the c4d_strings.str - which works. I don't use separate dialog strings - kept in the c4d_strings.str as well.
That said, what plugin type is plugin.str for?
On 04/10/2006 at 20:11, xxxxxxxx wrote:
it's a videopost
let me check all.
On 04/10/2006 at 20:16, xxxxxxxx wrote:
Nothing.. the was ok, except for caps.
Still searching the .str in the main cinema 4d directory.
On 04/10/2006 at 20:57, xxxxxxxx wrote:
Like I said, for the tool, I found that a resource str file didn't work so I just included the strings for the AM dialog in my main c4d_strings.str. This could be the case for Videopost as well (esp. if it's in the AM). There are ways to forcibly (?) load resources - see GeResource in the SDK documentation.
On 04/10/2006 at 22:51, xxxxxxxx wrote:
but this is a 9.6 problem? In the 9.1 was working good
On 04/10/2006 at 23:26, xxxxxxxx wrote:
I see. Could you have forgotten something in the compiler configuration between 9.1 and 9.6? Perhaps an include location? I haven't seen any differences in compilation between the SDKs as long as the configurations are adjusted. And if it compiles using the resources, it should (theoretically) use the same location when loading resources live.
On 04/10/2006 at 23:31, xxxxxxxx wrote:
Maybe that i forgot some things
But all seem to be ok.
i need to investigate.
On 27/10/2006 at 09:08, xxxxxxxx wrote:
Nothing, i still have this problem and i've checked all properties for all projects inside my solution.
Still my VrayBridge is looking when exectud the res inside the main c4d resource instead my plugins/vraybridge/res
Thanks all for the help
On 27/10/2006 at 14:30, xxxxxxxx wrote:
wow, is this actually the first image of the vraybridge?
am i allowed to post it @ cgtalk?
maybe it's the stupiest thing that i have ever said in my life but is it possible to forgot to change the old v.9012 sdk with the newest v.9.5 or v.9.6 and this is the reason for having conflict issues with the installed c4d version 9.6?
On 27/10/2006 at 16:16, xxxxxxxx wrote:
Thanks for the idea.. but i tried to make a new project inherited from the c4dsdk but it's the same
Today i need to make manual copy from the standard res to the resource..... but now is time to release the first alpha .. and must be easy to install.
On 28/10/2006 at 01:50, xxxxxxxx wrote:
so it's official -> it's the stupiest thing that i have ever said in my life.
since this is the most wanted project for c4d, count me in for alpha-beta testing.
wishing all the luck,
On 28/10/2006 at 06:03, xxxxxxxx wrote:
was a good idea...
About Beta Testing you must write the chief of the project.
On 28/10/2006 at 08:52, xxxxxxxx wrote:
i am trully sorry for the trouble i caused.
check this out and you will understand
On 28/10/2006 at 16:33, xxxxxxxx wrote:
i've seen that