Docking of Dialogs



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/09/2006 at 00:41, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hey,
    i have a non modal GeDialog. Is it possible to block it from beeing docked to the Interface?
    or is there a possibility to know if it was docked by the user?
    I can't make it modal, because the user shall be able to change other things, but don't want it to be docked.

    thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/09/2006 at 01:57, xxxxxxxx wrote:

    As far as I know, there is no access to this. You could check Message() and CoreMessage() for what is sent when the dialog is docked to see if there is one and if unique. But then there is no means to dock and undock in the SDK directly. This would require you find out how that happens (maybe SendMessage() to the dialog with proper message and data).



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/09/2006 at 07:12, xxxxxxxx wrote:

    thanks,
    found the values

    BFM_INTERACTSTART=1768846433,
    BFM_INTERACTEND=1768846437,

    they seam to work


Log in to reply