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On 30/08/2006 at 06:36, xxxxxxxx wrote:
Cinema 4D Version:
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is it possible to add a dynamic number of GeUserArea 's to a GeDialog?
My basic idea is to have what I would call a "label", which is my GeUserArea, with a bitmap and some text next to it. I would like to be able to dynamically add (n) number of these user area's to my dialog, but when I add them in my loop I only get the user area in the last loop through. Maybe I am missing something here.
Does anybody have any examples of how to do this?