Dynamic GeUserArea's in GeDialog?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/08/2006 at 06:36, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    Hello

    Is it possible to add a dynamic number of GeUserArea 's to a GeDialog?

    My basic idea is to have what I would call a "label", which is my GeUserArea, with a bitmap and some text next to it. I would like to be able to dynamically add (n) number of these user area's to my dialog, but when I add them in my loop I only get the user area in the last loop through. Maybe I am missing something here.

    Does anybody have any examples of how to do this?

    Thank you.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/08/2006 at 12:16, xxxxxxxx wrote:

    Nevermind, I knew it must have been a simple error on my part!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/08/2006 at 13:03, xxxxxxxx wrote:

    Glad to hear it! You would have needed to show some code to see what might be the problem otherwise.

    On a tangential note: Why are you using GeUserAreas instead of BitmapButtonCustomGUI? If there is some operation going to happen over the bitmap (scrolling, etc.), then that would make sense, otherwise need more info.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/08/2006 at 13:35, xxxxxxxx wrote:

    Thanks Robert. Yes, I need to capture the input in the area.


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