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On 14/08/2006 at 00:31, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
I would like to add or delete particles in ModifyParticles, but the docs say the Particle array should not be modified but is read only?
How is one supposed to add new particles in a particle modifier?
On 15/08/2006 at 12:02, xxxxxxxx wrote:
Afaics, particle modifiers are only supposed to modify particles, not add them. You could perhaps emit dummy particles with short lifetime and then bring them back to life in your modifier instead?
On 15/08/2006 at 15:31, xxxxxxxx wrote:
How is that supposed to work exactly? I am in a generator object. Do I get a pointer to the "global particle" hook or something where I add my particles? or how is the modifier supposed to know about my generated particles?
Or can I add particles to an existing emitter object? Would modifying the particle tag of an emitter work?
On 16/08/2006 at 16:19, xxxxxxxx wrote:
I mean adding another emitter into the scene, or instructing the user to do that. Afaics there's no other way to get more particles.
On 18/08/2006 at 13:56, xxxxxxxx wrote:
ok, thanks, hmm not very elegant though.
On 28/08/2006 at 02:31, xxxxxxxx wrote:
Is the old particle system do not based now on TP particles ?
If not this would be nice.
On 28/08/2006 at 03:43, xxxxxxxx wrote:
nope, it´s not afaik. I hope there will be a simple hook soon to get direct access to particle modifications (with the ability to add and remove particles).
On 28/08/2006 at 09:07, xxxxxxxx wrote:
Then it is probably better to create you own particle system. So you can do wath you want.
To use TP is a bit difficult... especeally if user do not have this module.
On 28/08/2006 at 10:38, xxxxxxxx wrote:
hehe, I actually do have my own particle system. But I wanted to switch between the c4d standard particles and mine back and forth. (simply to support all native stuff that only works for the c4d particles).
However, it´s very unelegant to use and TP is no priority because, well, I have my own particles.
Thanks anyway Remo!
On 10/09/2006 at 11:12, xxxxxxxx wrote:
Well I have my own particle system too, but to have versatile and extensible particle system in C4D build in would be nice...