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On 07/08/2006 at 08:37, xxxxxxxx wrote:
Maybe it's a hierarchy modifier thing (?). I see that Cinema 4D bones allow selection, even in a deformed state (Smart Bone option). But I donot understand what prevents my deformers from allowing selections. I must say that my bone plugin is *slightly* more complicated than the Spherify deformer (okay, even more complicated than C4D bones - over 2000 lines, not including the resources). Plus, it interacts with a set of plugin tags on the deformer.
I donot implement DetectHandle() and MoveHandle(), but GetDDescription(), GetDEnabling(), Read()/Write()/CopyTo(), CheckDirty(), and SetDParameter() are implemented. No idea where to even begin to look for a reason here.
If you want to look at the deformer plugin code (including resources), let me know. Too big to post here - and too sensitive as well. In the meantime, I will try some code commenting to see if that helps.
ETA: It should also be mentioned that it has been this way since it was first coded.