Rotation and Timeline



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/07/2006 at 18:16, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 demo 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    hy again!
    i want to print out some information that changed in my animation without using the play button. can somebody tell me how to set the timeline manually and print out mayby the rotation data of an object for each frame?
    i tried but it always print out the actual frame. and once i set a new frame manually, it not updated in the editor.
    sorry.. bad english ...   Dezibell said THX!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/08/2006 at 01:21, xxxxxxxx wrote:

    Did you try BaseDocument::SetTime()?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/08/2006 at 18:30, xxxxxxxx wrote:

    yes, i tried but it doesnt change in the editor and i always get the current frame to print out...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/08/2006 at 12:42, xxxxxxxx wrote:

    I assume it works like in the c++ api. You must use AnimateObject or AnimateDocument to actually go to that time. SetTime really just sets the time value.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/08/2006 at 13:41, xxxxxxxx wrote:

    ok, thanks to you! i will check that in a few days. if i dont get that problem fixed, i will come back soon :)


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