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On 14/07/2006 at 16:13, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6 Demo Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- HI ! mayby someone can help me. i want to read out the points in a Tpointselection tag. but have no idea how to do that. main(doc,op) { var tag = op->GetFirstTag(); tag = tag->GetNext(); tag = tag->GetNext(); tag = tag->GetNext(); var Type = tag->GetType(); println(Type); // 5674 -> Tpointselection var name = tag->GetName(); println(name); // "MySel1" } Any idea how to move on? Where are the points in the selectionTag? Thx!
On 14/07/2006 at 23:22, xxxxxxxx wrote:
First, I would never depend upon a tag being in a particular place within the object's tag list. Do this:
for (tag = op->GetFirstTag(); tag; tag = tag->GetNext()) { if (instanceof(tag, Tpointselection)) { var select = ((PointSelectionTag* )tag)->GetSelection(); ... } }
select is a BaseSelect class which contains an array which is the size of the number of points of the object. The points covered by the PointSelectionTag will be IsSelected(), the others not - think of this as an array of 1's and 0's. The selected points are 1, the others are 0. That is how a BaseSelect works, basically (same for PolygonSelectionTags as well). You can get the number of selected points in the array with select->GetCount().
On 15/07/2006 at 11:35, xxxxxxxx wrote:
I say THX Kuroyume! now it should work.
On 15/07/2006 at 13:26, xxxxxxxx wrote:
Another short question. Is it possible to export model/tag data via coffee in Cinema4D 9.6 DEMO!! ?? I dont get the filename or basefile classes to work... mayby someone can help at that point??? please thx!
On 15/07/2006 at 17:46, xxxxxxxx wrote:
i fixed that problem. !