Geometry for Shadowmap



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2006 at 06:54, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1+ 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :

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    Hi All,

    I'll like to prepare geometry for shadowmap different from the one that i prepare for rendering.

    I would like to generate fur with the face front the current light so the fur silouette will be correct.

    Renderman use this tecnique to calculate the correct deep map for any light.

    I know that is not possible.. this is just a try :)

    Cheers
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2006 at 12:50, xxxxxxxx wrote:

    Perhaps you could use a volume shader for this purpose?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2006 at 16:17, xxxxxxxx wrote:

    Uhm.. this sound interesting.. can you tell me more?

    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2006 at 02:47, xxxxxxxx wrote:

    The idea would be to create a volume shader and only implement CalcTransparency() to see if you can determine from raybits when you would need to occlude shadow rays.


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