Exporting md5mesh/md5anim



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/07/2006 at 03:31, xxxxxxxx wrote:

    Hi, what's the easiest way to export md5mesh/anim files from C4D?

    As far as I know, there is no md5 plugin for C4D, but there are several for 3DS MAX. Unfortunately the bones seem to get lost when exporting to .3ds. Is there a way to transfer a model completely with all bones to 3DS?

    In case that this should not work, which of the exported file formats contain bone information?

    Thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2006 at 14:21, xxxxxxxx wrote:

    What application uses this format?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/07/2006 at 15:23, xxxxxxxx wrote:

    MD5 is used by Doom III and Quake IV. We used that format for our engine, because that was the fastest way to get started.

    In the mean time I found out that the FBX format can be used to exchange models with bones with 3DS MAX. Unfortunately no bone animation seems to be exported with FBX 6 (can easily be seen by reimporting the FBX file into C4D). Am I doing something wrong? "Export Animations" is activated in the options.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/07/2006 at 06:44, xxxxxxxx wrote:

    Ah. For C4D FBX, you'll need to use FBX 5. There is a converter available for this from Alias (which is probably at AutoDesk nowadays). More information about this might be available at Maxon's main site.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/07/2006 at 03:28, xxxxxxxx wrote:

    FBX 5 didn't help unfortunately. But we've tried it with another model and now it works. Don't know what the problem was, but everything works fine now with the other file. I had my doubts if this multiple step conversion (C4D -> .fbx -> 3DS MAX -> MD5Plugin -> .md5) would actually work, but it does!

    Thanks for your help!


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