How to add a keyframe per frame ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2006 at 12:51, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello everybody.

    To export animations data, I'd want to insert a keyframe per frame in already recorded animation sequences. I've written this little function to try to do that :

    AddAKeyframePerFrame(sequence,fps)  
    {  
        var time;  
        var frame;  
      
        time=sequence->GetT3();  
        var last_frame=time->GetFrame(fps);  
      
        for(frame=0;f<=last_frame;frame++)  
        {  
            time->SetFrame(frame,fps);  
            var key=new(TimeKey);  
            key->SetTime(time);  
            sequence->InsertKey(key);  
        }  
    }
    

    But this doesn't work (I see no keyframes added in the timeline window)...
    Could someone explain me how to correctly manage keyframes ?
    Thank you.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2006 at 13:10, xxxxxxxx wrote:

    At the moment it's not possible to allocate new keys with C.O.F.F.E.E. You will need to use C++ for that.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/07/2006 at 14:34, xxxxxxxx wrote:

    Ok, I'll try with the C++ SDK.
    Thanks a lot.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/07/2006 at 01:48, xxxxxxxx wrote:

    Just another question.

    I'm currently using the GCC compiler (MinGW32 on Windows) and I've set up my IDE (Codeblocks) importing a VC++ 7 project file included in the C++ SDK that (logically) gave me an incorrect configuration.
    So, I'd like to know if there is a way to use GCC with the SDK, and how.

    Thanks.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/07/2006 at 07:30, xxxxxxxx wrote:

    Nope. VC++ for Windows, CodeWarrior for Mac, XCode for Mac UB.

    You could always try Microsoft Visual C++ 2005 Express. It won't compile 64-bit plugins, but will do for 32-bit plugins.


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