How to add a keyframe per frame ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/07/2006 at 12:51, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
Hello everybody.

To export animations data, I'd want to insert a keyframe per frame in already recorded animation sequences. I've written this little function to try to do that :

AddAKeyframePerFrame(sequence,fps)  
{  
    var time;  
    var frame;  
  
    time=sequence->GetT3();  
    var last_frame=time->GetFrame(fps);  
  
    for(frame=0;f<=last_frame;frame++)  
    {  
        time->SetFrame(frame,fps);  
        var key=new(TimeKey);  
        key->SetTime(time);  
        sequence->InsertKey(key);  
    }  
}

But this doesn't work (I see no keyframes added in the timeline window)...
Could someone explain me how to correctly manage keyframes ?
Thank you.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/07/2006 at 13:10, xxxxxxxx wrote:

At the moment it's not possible to allocate new keys with C.O.F.F.E.E. You will need to use C++ for that.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/07/2006 at 14:34, xxxxxxxx wrote:

Ok, I'll try with the C++ SDK.
Thanks a lot.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/07/2006 at 01:48, xxxxxxxx wrote:

Just another question.

I'm currently using the GCC compiler (MinGW32 on Windows) and I've set up my IDE (Codeblocks) importing a VC++ 7 project file included in the C++ SDK that (logically) gave me an incorrect configuration.
So, I'd like to know if there is a way to use GCC with the SDK, and how.

Thanks.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/07/2006 at 07:30, xxxxxxxx wrote:

Nope. VC++ for Windows, CodeWarrior for Mac, XCode for Mac UB.

You could always try Microsoft Visual C++ 2005 Express. It won't compile 64-bit plugins, but will do for 32-bit plugins.