THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/07/2006 at 13:57, xxxxxxxx wrote:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
This is probably 'not possible', but thought to ask anyway. Is it possible to fold/unfold a foldable Group in a GeDialog after CreateLayout(). I mean, folding as set by: BFV_BORDERGROUP_FOLD and BFV_BORDERGROUP_FOLD_OPEN in GroupBegin().
The reason that I ask is that my preferences cannot be loaded before this since it directly sets other GUI elements - which must exist already, right? So, to store the folded state and use it, I'd need to be able to do after the groups are created.
On 01/07/2006 at 15:15, xxxxxxxx wrote:
Ah! Found the way to do this after creation of the dialog layout:
Now I can restore the fold state from my preferences.
On 01/07/2006 at 18:59, xxxxxxxx wrote:
So much for long-term memory. I found an old thread of mine where I tell myself how to do both the setting and getting for this. Now if I could only remember my name...
On 02/07/2006 at 02:49, xxxxxxxx wrote:
haha, lovely thread Kuro