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On 25/06/2006 at 22:52, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1+
Platform: Windows ; Mac ; Mac OSX ;
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Hi all,
i would like to know how i can force in materialdata the result for vector lv when the light is back the normal of polygon. I see that lc->lv is equal to zero when the light is back the polygon.. i need it to calculate the backlite.
Thanks in advance
Renato T.