CHANNEL_RAYTRACING

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/06/2006 at 13:46, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
I'm trying to figure out how to activate raytracing for my channel shader. I can get CHANNEL_DIRECTBUMP but not raytacing. I read some previous posts about this but it was never really resolved, I'm curious as to what I could be doing wrong. The error I get is "Variable or function expected". I need to use Trace_Geometry so I really need to get this working. Any help would be appreciated.

- Carter

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/06/2006 at 23:31, xxxxxxxx wrote:

In 9.6 the CHANNEL_RAYTRACING flag is no longer needed. (See the new C++ 9.6 docs.) The same will hold for C.O.F.F.E.E.