Null Objects

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/06/2006 at 09:18, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hello everybody.

I'm trying to make a plugin which exports C4D objects in a custom 3D-game format. To export grouped objects as submeshes of a single mesh, I need to determine whether or not an object is a "Null Object" (which is the parent object of grouped objects that appears when you group some objects).
I've searched for a solution in the SDK documentation but nothing has given me a clue. Could someone help me, please ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/06/2006 at 10:54, xxxxxxxx wrote:

    
    
    
    
    if (op->GetType() == Onull)
    
    
    
    
    {
    
    
    
    
    }
    
    
    

should do the trick
Look in the SDK for other O... types too

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/06/2006 at 12:27, xxxxxxxx wrote:

Yes, "Onull" is what I searched for.
Thanks a lot for your help Geespot.