Null Objects



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/06/2006 at 09:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello everybody.

    I'm trying to make a plugin which exports C4D objects in a custom 3D-game format. To export grouped objects as submeshes of a single mesh, I need to determine whether or not an object is a "Null Object" (which is the parent object of grouped objects that appears when you group some objects).
    I've searched for a solution in the SDK documentation but nothing has given me a clue. Could someone help me, please ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/06/2006 at 10:54, xxxxxxxx wrote:

        
        
        
        
        if (op->GetType() == Onull)
        
        
        
        
        {
        
        
        
        
        }
        
        
        
    

    should do the trick
    Look in the SDK for other O... types too



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/06/2006 at 12:27, xxxxxxxx wrote:

    Yes, "Onull" is what I searched for.
    Thanks a lot for your help Geespot.


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