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On 05/06/2006 at 05:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ; Mac ;
Language(s) : C++ ;
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I want to show a custom image for my shader. Is there any way to identify where a corresponding pixel of the passed BaseBitmap is in the world space? Or at least the direction from eye view?
My shader is on a sky object.
Thanks