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On 31/05/2006 at 01:23, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8+
Platform: Windows ;
Language(s) : C++ ;
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To simulate that an object is moving on a surface, I need to align an object to a face. I know collision point with the surface, and I get the normal of the found face, now I need to rotate the object according with the normal! This make me crazy, I'm new on vector math, and I can't find a way to do this!
Can someone help me with an exhaustive example ?
Thank's