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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/05/2006 at 04:56, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
I'm writing a Post effect plugin that (with other functionalities) could write a depth map. I read in this forum that I should switch on the near and far blur of the camera so that I can get the VPBUFFER_DEPTH from the Render object.
I tried but I got nothing. A rendering with those options shows no difference (I set the values like it is writen in the documentation). Is there something else to switch on ?
Otherwise, would it be possible to create a depth map for a saved picture with the method VolumeData::TraceGeometry ? If yes, could you explain me a bit how I should use it because the SDK doesn't explain a lot about that.
Thanks a lot !