Hierarchy Modifiers and Mesh Editing



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/05/2006 at 13:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.102 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Could someone please tell me if this is standard behaviour or if there is a need for a setting or check somewhere in order to allow polygonal mesh editing (no point/edge/poly selections take place) when there is a set of hierarchy modifier objects (plugin bones) underneath it (even disabling them has no effect)?

    If the modifiers are moved from underneath, the mesh points/edges/polys are then selectable and editable. Replacing them underneath retains the edits.

    Expedience, please, as I'm deep in beta-testing (!!!! - is there a limit?)... ;o)

    Thank you very much,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/05/2006 at 00:13, xxxxxxxx wrote:

    After trying a standard rigged mesh, it appears to be standard behavior.

    Thanks,


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