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On 25/05/2006 at 13:32, xxxxxxxx wrote:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Could someone please tell me if this is standard behaviour or if there is a need for a setting or check somewhere in order to allow polygonal mesh editing (no point/edge/poly selections take place) when there is a set of hierarchy modifier objects (plugin bones) underneath it (even disabling them has no effect)?
If the modifiers are moved from underneath, the mesh points/edges/polys are then selectable and editable. Replacing them underneath retains the edits.
Expedience, please, as I'm deep in beta-testing (!!!! - is there a limit?)... ;o)
Thank you very much,
On 26/05/2006 at 00:13, xxxxxxxx wrote:
After trying a standard rigged mesh, it appears to be standard behavior.