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On 15/05/2006 at 03:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;
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Hey there,
I'm kind of stuck here. I've got 2 Splines here, and want to calculate where they intersect.
Ok, i know, intersection is very unlikely in 3D space ;) but then i want to have the point with the least distance to both of the splines.
Is there a possibility to calculate this in a fast way? till now i subdivide both of them by 100 and calculate the distance of the points... but thats not accurate and very slow :-/
would be nice to hear of your ideas :)