THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/05/2006 at 15:38, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Windows ;
Language(s) : C++ ;
Is there any way to retrieve or calculate how long distance is travelad by a ray until it hits an opaque surface? Something like Z depth stored in VPFragment but not limited to the first encountered surface. It would be perfect to have it inside the videopost.