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On 03/05/2006 at 14:34, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
I'm going round in circles and are missing something....
I use the op and get its position and rotation. (old values)
I then manipulate that data( and get new values)
To ease the final motion I use oldvalues+((newvalues-oldvalues)*dampvalue).
That works perfect.
What I need now is a "virtual" op. I can't get my head around creating
a virtual object(container, matrix ?) that have a initial value ( position and rotation) that I can treat the same way as described and -then- set the op
plus additional values (with no ease of motion). To use a actual Null object is not an option.
Any input on what route to look for ?
I'm testing using const var and BaseContainers with "MyID" but are failing so far.