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On 25/04/2006 at 10:39, xxxxxxxx wrote:
Cinema 4D Version: R9.0+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is there a way to get my joints to draw in front of the polygon mesh like the bones do? Right now I'm using BaseDraw::Line3D() and BaseDraw::Circle3D() to draw them. Drawing them in different draw passes will work, but only for the one that is active.
I had thought of converting to screen coordinates and using to BaseDraw::Line2D() but then the BaseDraw::Circle2D() doesn't draw the circles in 3D (there are three circles to outline a spherical shape).
I notice the R9 SDK has some new drawing functions: LineNew() and CircleNew(), but there are no examples on exactly how to use them so I don't know if those would be able to do it?