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On 06/04/2006 at 07:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5+
Platform: Windows ;
Language(s) : C++ ;
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As the title suggests, I'm writing a plugin that modifies selected UV points of a PolygonObject. The other plugins I've written deal with the UVs of the selected Polygons, but in this case, I specifically need to work with the selected points, and therein lies m problem/question...
I could op->GetPointS(), but that only gets me the vertices that are selected, which is not the same thing as which UV points are selected (anywhere there's a seam/split of the uv-mapping, polygons that happen to use any point along that seam/split will have 'separate' UV points for that vertex).
Off-hand, I don't see any mechanism for directly determining which UV points are selected... or any way to correlate selected vertices to the actual UV points that are selected. I assume BodyPaint is tracking this information internally, but is there any way for a plugin to get that info?
To clarify, I guess what I'm looking for is what would be a op->GetUVPointS() (get selected UV points).
Thanks,
- Keith