Setting a CustomGUI Filename

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/04/2006 at 20:26, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.521 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,
I would just like to set the CustomGui Filename that was created with ResEdit to a specified directory. It defaults to nothing, but I would like to default it to a directory. I have failed at every attempt at setting this field, so any help would be much appreciated.
I know it deals with FindCustomGui from the GeDialog class but the SDK docs don't seem to explain how to set the data of a customgui element. Thanks in advance for any help.
-Josh-

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/04/2006 at 12:49, xxxxxxxx wrote:

The underlying datatype of CUSTOMGUI_FILENAME is simple Filename. So you can put a Filename into a GeData and then do customgui->SetData(data), i.e. calling the BaseCustomGui function for setting data.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/04/2006 at 17:12, xxxxxxxx wrote:

Thanks for the help Mikael. I am still getting confused from the point of calling FindCustomGui(). Should I be converting that to a Filename* or BaseCustomGui*? With the following code:

    
    
    
    
    FilenameCustomGui *scg = (FilenameCustomGui* )FindCustomGui(IDC_SCENEDIR_FIELD, HYBRIDNETGUI_ID);
    
    
    
    
    scg->SetData(GeData(String("\\Fats\SharedDocs")));
    
    
    

how can I set the directory that was created with ResEdit (IDC_SCENEDIR_FIELD) to the directory [\\Fats\SharedDocs](file://\\Fats\SharedDocs)? As always any help would be much appreciated.
-Josh-

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/04/2006 at 18:56, xxxxxxxx wrote:

Perhaps,

scg->SetData(GeData(Filename("\\\\Fats\\SharedDocs")));