Adding entries to builtin context menus



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/03/2006 at 09:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R9.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
       Hi!

    I'm writing a command plugin that's supposed to work on regular UVW-tags. Now I'd like to add my command to the context menu that pops up if you right-click on any UVW-tag. But I couldn't find a way to hook in there. Is there any way to do it? (or any other good way to associate my command with a specific tag?)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/03/2006 at 05:55, xxxxxxxx wrote:

    No, there's no way to hook in there. Your users will have to call your command in another way, like assigning a shortcut or making a picture.
    Another way would be to create a modeless dialog, like the attributes manager, that only works for UVW tags and which has your functions in it. Then users could keep that docked in their layout.



  • On 28/04/2014 at 10:59, xxxxxxxx wrote:

    Does anyone know if this has changed in more recent version of the SDK?
    Thanks,

    Donovan



  • On 28/04/2014 at 12:09, xxxxxxxx wrote:

    I agree it would be pretty cool. It has not changed though.

    Best,
    -Niklas


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