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On 23/03/2006 at 10:58, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Windows ;
Language(s) : C++ ;
could anybody shed some light on cinema's splines? i'm trying to write a spline exporter (via ASCII export from structure view). i only need the bezier spline type.
everything's working fine but when i try to draw the curves with the PolyBezier function (win32 api) or even a low-level cubic bezier drawing algo (DeCasteljau), these curves don't match the cinema ones. they are close, but it looks like cinema's tangents are too short compared to generic cubic beziers.
are cinema bezier splines not equal to cubic beziers??
thanks in advance for any information!