Getting a fatal error when compiling...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2006 at 11:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I've just recently decided to delve into the world of C++ plugin development. I've already made a COFFEE plugin, but C++ seems to be more powerful, so I'm trying to switch over.

    Anyway, I'm using Visual C++ 2005 Express Edition, and when I try to 'build' a solution, or compile the whole thing, I get a fatal error:

    LINK : fatal error LNK1104: cannot open file 'odbc32.lib'

    Now, could this be because I'm using the Express Edition or is it perhaps a common mistake I've made?

    Hope you can help me :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2006 at 10:06, xxxxxxxx wrote:

    Hi,

    I just got the same problem with 9.521. Hope that someone can solve the problem. I fear, it's an "express" limitation. Since you can download this package for free, it would be toooo easy :-).



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/03/2006 at 08:40, xxxxxxxx wrote:

    You guys probably forgot to download the Platform SDK.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/03/2006 at 12:47, xxxxxxxx wrote:

    Yep, you're right, I forgot to download the platform sdk, but now that I've done that, I'm getting even more errors. More than 1500 of them.

    Any idea what causes this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/03/2006 at 07:35, xxxxxxxx wrote:

    The new errors look like this:

    Main.obj : error LNK2019: unresolved external symbol "public: int __thiscall GeResource::Init(void)" (?Init@GeResource@@QAEHXZ) referenced in function "int __cdecl PluginMessage(long,void * )" (?PluginMessage@@YAHJPAX@Z)

    They're all about 'unresolved external symbol'.

    Any help?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/03/2006 at 12:36, xxxxxxxx wrote:

    It sounds like you're not linking with the SDK project lib files... within your workspace, do you have a project named "_api_v8" ?  if so, set your project's 'Dependencies' to depend on that project.  Otherwise, you'll need to add a lib to your link line (like "_api_v8_deb.lib"... look in the \MAXON\CINEMA 4D R9\resource\_api_lib folder for the appropriate libs).



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/03/2006 at 12:54, xxxxxxxx wrote:

    Well, that might be the problem, but I'm having trouble building the api. Here's what I get when trying to build the cinema4dsdk with the api as dependency:

    ------ Build started: Project: _api_v8, Configuration: Debug Win32 ------
    Compiling...
    lib_ngon.cpp
    j:\c4d\maxon\cinema 4d r9\resource\_api\c4d_libs\lib_ngon.h(212) : error C2383: 'NgonBaseLib::FindPolygon' : default-arguments are not allowed on this symbol
    c4d_baseobject.cpp
    j:\c4d\maxon\cinema 4d r9\resource\_api\c4d_libs\lib_ngon.h(212) : error C2383: 'NgonBaseLib::FindPolygon' : default-arguments are not allowed on this symbol
    Generating Code...
    Build log was saved at "file://j:\c4d\MAXON\CINEMA 4D R9\resource\_api_lib\obj\sdk_deb\BuildLog.htm"
    _api_v8 - 2 error(s), 0 warning(s)
    ------ Build started: Project: cinema4dsdk, Configuration: Debug Win32 ------
    Linking...
    LINK : fatal error LNK1104: cannot open file '..\..\resource\_api_lib\_api_v8_deb.lib'
    Build log was saved at "file://j:\c4d\MAXON\CINEMA 4D R9\plugins\Kopi af cinema4dsdk\obj\sdk_deb\BuildLog.htm"
    cinema4dsdk - 1 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

    Now, the errors seem to be about Ngons. Is there any way to fix this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2006 at 06:11, xxxxxxxx wrote:

    Any help?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2006 at 14:25, xxxxxxxx wrote:

    Yes, default arguments are 'banned' from newer VS C++ behavior. That is, things like this:

    void MyMethod(INT value = 0);

    where '= 0' is a default-argument value on 'INT value'. You will need to do two things to fix this:

    1. In any calls to an SDK method where you have omitted arguments in order to accept the 'default-argument', you will need to put the default value in its place explicitly. i.e.: MyMethod(0).

    2. In the definitions of any SDK methods using default-arguments, you will need to remove the '= X'. i.e.: void MyMethod(INT value);

    You will probably encounter more of these as you fix others.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/03/2006 at 02:14, xxxxxxxx wrote:

    Thanks, that helped. It compiled without any problems this time.

    Now to make plugins :)


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