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On 06/02/2006 at 00:13, xxxxxxxx wrote:
Cinema 4D Version: 9.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; C++ ; XPRESSO ;
Very recently, I've started playing/experimenting with the Cinema 4D ver 9.012.
I do have extensive experience with C++ language and I do use Borland C++ Builder Ver 6 (BCB 6) for application development in C++.
I wonder if it is possible to use BCB 6 as the development environment to experiment with plugin development for the Cinema 4D.
Can you advise me what is the best way to get start with plugin development/experimenting in C++?
On 06/02/2006 at 04:08, xxxxxxxx wrote:
Know nothing about C++ compiling, but you will be rewarded to update to the (free) 9.1 version. Lots of good additions.
On 06/02/2006 at 04:13, xxxxxxxx wrote:
I tried the same some weeks ago. There seems to be a lot of differences in the header-files of BCB C++ and VS from MS. I started to insert converted headerfiles to make the sources compatible but it is much to much work to do (for me), so I will try to use VS for further experiences in C++ - plugin-developement. You should be aware of the fact, that nearly everybody here uses this environment on developing plugins with C++ and that nearly nobody will be able to share experiences with you if you use Borlands IDE.
So it will be difficult to get help in any C4D-forum you may find. I tried but found nobody else so far than you trying this. Personally I perfer the Borland IDE's cause I think they are implemented better than those of Microsoft but there is no support for developement with Cinema. I think the benfits of having help from the community are superior to the disadvantages of the less good VS-IDE.
All examples you may find will only fit the VS-environment so if I were you I would try to use it, as there does not seem to be a real alternative.
But if it seems necessary to use Borland, WWW.delphi-Jedi.Org offers some usefull tipps for migration between delphi and c++ (for example a header-converter). Perhaps you might find som help/tipps/examples on how to build a c++-Cinema 4d-environment for Borland c++-builder there.
PS: if I hear something new, I'll post it to you. It would be great, case you manage to build up a c++ - environment for Borland and Cinema 4d, if you would post the results as open-source-project then. I think many newbies like me would preferr starting with Borland than with the Microsoft-IDE.