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On 30/01/2006 at 13:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.5
Platform: Windows ;
Language(s) : C++ ;
---------
I have a GeDialog class in ObjectData plugin, which consists of a group with several text fields, values of which should be rewritten in a variable every time they change. This is what i have:
LONG AtomDialog::Message(const BaseContainer& msg, BaseContainer& result)
{
LONG t=msg.GetId();
if (t==BFM_ACTION)
{
BaseContainer bc(msg);
Real i=bc.GetReal(AVERAGE_);
...
...
return (GeDialog::Message(msg,result));
}
but it seems that i is always 0... Any ideas why? (i've been trying to find it out by myself for 2 days, and i'm becoming a bit edgy about this :>)
Thanks in advance,
regards