THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2006 at 05:35, xxxxxxxx wrote:
Cinema 4D Version: R9.5
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
For an exporter I would like to parse the object tree.
What's the most elegant way to do this recursively, especially to ensure that visibility, material etc. are read correctly in the scope.
Does GetNext() find child objects as well or does it work just in the same level of the hierarchy?