GeModalDialog resizable?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/01/2006 at 18:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.0 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Howdy,

Is there a way to make a GeModalDialog resizable by the user?

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/01/2006 at 12:09, xxxxxxxx wrote:

No, you will need to use a nonmodal GeDialog for that. (And before someone asks: there's no way, afaik, to make a nonmodal GeDialog nonresizable.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/01/2006 at 16:49, xxxxxxxx wrote:

Howdy,

Thanks, I figured as much, but one of my beta testers was requesting this and I wanted to make sure I was right in saying, "Not Possible" ;o)

Adios,
Cactus Dan