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On 13/01/2006 at 18:55, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.0 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Howdy,
Is there a way to make a GeModalDialog resizable by the user?
Adios, Cactus Dan
On 26/01/2006 at 12:09, xxxxxxxx wrote:
No, you will need to use a nonmodal GeDialog for that. (And before someone asks: there's no way, afaik, to make a nonmodal GeDialog nonresizable.)
On 26/01/2006 at 16:49, xxxxxxxx wrote:
Howdy,
Thanks, I figured as much, but one of my beta testers was requesting this and I wanted to make sure I was right in saying, "Not Possible" ;o)