GeModalDialog resizable?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/01/2006 at 18:55, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.0 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Howdy,

    Is there a way to make a GeModalDialog resizable by the user?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/01/2006 at 12:09, xxxxxxxx wrote:

    No, you will need to use a nonmodal GeDialog for that. (And before someone asks: there's no way, afaik, to make a nonmodal GeDialog nonresizable.)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/01/2006 at 16:49, xxxxxxxx wrote:

    Howdy,

    Thanks, I figured as much, but one of my beta testers was requesting this and I wanted to make sure I was right in saying, "Not Possible" ;o)

    Adios,
    Cactus Dan


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