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On 04/01/2006 at 08:58, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
As the subject says, what would you consider the best replacement (that handles triangle vertex and edge intersections) for the C++ SDK's GeRayCollider/GeRayColResult?
I have GGII in front of me (V.3: Ray-Triangle Intersection Using Binary Recursive Subdivision) as well as a site with a good algorithm, but only faster than Moller-Trumbore if the triangle normals are precomputed. Of course, there is also the older algorithm of Badouel (on which GGII is based).
Of course, none of these really state that they do handle the triangle vertex and edge cases, but it appears to be so. Any input welcomed!