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On 04/01/2006 at 06:17, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Windows ; Mac ;
Language(s) : C++ ;
does it make any difference if I evaluate GetSurfaceData() in the VP CalcVolumetric or in a shader in CalcVolumetric?
Because GetSurfaceData() doesn´t seem to take into account any geometry anti-aliasing? Is there a way to make it see GAA too?