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On 30/12/2005 at 09:49, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Windows ; Mac ;
Language(s) : C++ ;
I have an environment shader and would like to cast shadows. I am using TraceGeometry for this in CalcTransparency, but the casted shadows are always "Hard" shadows.
For Soft Shadows and Area Shadows, do I need to use CalcShadow & CalcArea to implement those?