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On 30/12/2005 at 09:49, xxxxxxxx wrote:
Cinema 4D Version: 9.5
Platform: Windows ; Mac ;
Language(s) : C++ ;
I have an environment shader and would like to cast shadows. I am using TraceGeometry for this in CalcTransparency, but the casted shadows are always "Hard" shadows.
For Soft Shadows and Area Shadows, do I need to use CalcShadow & CalcArea to implement those?
On 30/12/2005 at 10:12, xxxxxxxx wrote:
Or do I need to calculate the shadow maps and area shadows myself?
On 31/12/2005 at 02:04, xxxxxxxx wrote:
The shadow calc functions of the API will only cast shadows of the scenes polygons. You need to calculate your own shadows.
On 31/12/2005 at 06:13, xxxxxxxx wrote:
Ok, thank you! Is there a direct way of rendering a z-depth from a light or do I need to set up a scene for this and render it myself?
On 31/12/2005 at 06:51, xxxxxxxx wrote:
You will need to do everything yourself.
On 31/12/2005 at 06:52, xxxxxxxx wrote:
ok, I think that´s a clear answer.