Soft Shadow & Area Shadow

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/12/2005 at 09:49, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.5 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

---------
Hi,

I have an environment shader and would like to cast shadows. I am using TraceGeometry for this in CalcTransparency, but the casted shadows are always "Hard" shadows.

For Soft Shadows and Area Shadows, do I need to use CalcShadow & CalcArea to implement those?

Thanks
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/12/2005 at 10:12, xxxxxxxx wrote:

Or do I need to calculate the shadow maps and area shadows myself?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/12/2005 at 02:04, xxxxxxxx wrote:

The shadow calc functions of the API will only cast shadows of the scenes polygons. You need to calculate your own shadows.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/12/2005 at 06:13, xxxxxxxx wrote:

Ok, thank you! 🙂 Is there a direct way of rendering a z-depth from a light or do I need to set up a scene for this and render it myself?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/12/2005 at 06:51, xxxxxxxx wrote:

You will need to do everything yourself.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/12/2005 at 06:52, xxxxxxxx wrote:

ok, I think that´s a clear answer.

Thanks