Soft Shadow & Area Shadow



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/12/2005 at 09:49, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.5 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi,

    I have an environment shader and would like to cast shadows. I am using TraceGeometry for this in CalcTransparency, but the casted shadows are always "Hard" shadows.

    For Soft Shadows and Area Shadows, do I need to use CalcShadow & CalcArea to implement those?

    Thanks
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/12/2005 at 10:12, xxxxxxxx wrote:

    Or do I need to calculate the shadow maps and area shadows myself?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/12/2005 at 02:04, xxxxxxxx wrote:

    The shadow calc functions of the API will only cast shadows of the scenes polygons. You need to calculate your own shadows.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/12/2005 at 06:13, xxxxxxxx wrote:

    Ok, thank you! :) Is there a direct way of rendering a z-depth from a light or do I need to set up a scene for this and render it myself?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/12/2005 at 06:51, xxxxxxxx wrote:

    You will need to do everything yourself.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/12/2005 at 06:52, xxxxxxxx wrote:

    ok, I think that´s a clear answer.

    Thanks


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