vd->p in Environment shader



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/12/2005 at 12:35, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi!

    I have a volumetric environment shader. Now my question is, when a ray hits an object is vd->p then in local space of the object (vd->op) or is it always global.

    Thanks
    Katachi



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/12/2005 at 13:01, xxxxxxxx wrote:

    ok, it´s global. :)


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