vd->p in Environment shader

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/12/2005 at 12:35, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.1 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

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Hi!

I have a volumetric environment shader. Now my question is, when a ray hits an object is vd->p then in local space of the object (vd->op) or is it always global.

Thanks
Katachi

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/12/2005 at 13:01, xxxxxxxx wrote:

ok, it´s global. :)